My GAME PLAN included addressing the diverse needs of all learners by using learner centered strategies while providing access to digital tools and resources and developing a technology enriched environment that will enable all students to pursue their individual curiosities and become active participant on seeing their own education goals, managing their own learning and assessing their own progress. As I reflect on my Game Plan I have come to understand that there are many technology resources that I can incorporate in to my daily instructions when teaching my kindergarten students and incorporating centers in to my instructions. I have also learned that even thou these students are only five and six years of age there are still many technology tools that they can learn to use and be successful.
Following this Game Plan has first help to know that I must identify my student’s needs in order to incorporate the appropriate center activities for their academic level and learning style. Secondly this Game Plan has helped me change the approach of designing my centers for my students by instead of going with what is familiar to incorporating what is more productive. I have also learned that it is important that I teach students to collaborate with one another. I understand that teaching my students to write and communicate collaboratively will also enhance their critical think skills.
I am aware that it is imperative that when incorporating new technology tools to my class I must have firsthand experience in using these tools and what they can offer. Therefore I know that I must be willing to ask for help and also utilize organizations that offer workshops and websites and technology that will allow me to challenge my students and learn more about online networking.
This new learning has already has an impact on my instructional practices. At the present I am design new website for the upcoming school year. My plan includes a digital storytelling activity that will begin on the first day on school. This activity will introduce the class to technology and some of the things we can do with technology. In reflecting on this GAME plan as a kindergarten teacher starting with students that have never been around technology, I believe it is important and exciting for them to understand the advantages of using technology. I will also use digital storytelling throughout the school year by incorporating it into my reading curriculum once a month to show my Readers Theater. Each reading group has the opportunity to do Readers Theater. Digital Storytelling will allow my students and their parents to see their progress.
Another adjustment that I would make to my instructional practices is to introduce my students to social networking. I would like for my students to collaborate with another kindergarten class. To begin this I would first start at home in my building. My plan is to enlist another teacher and her class in collaborating about activities that we are doing in our classes. After my students have become comfortable with social networking I would incorporate problem based learning into my science and math instructions. I would use problem based learning in my math instructions with problem solving activities.
In my Game Plan my first strategies are to assess my students to determine academic level and to learn all that I can about the old and upcoming technologies that are available to my students and me. As a kindergarten teacher with many student that have never had the opportunity to use a computer and that know very little about technology I think it is important that I start with first assessing them and learning as much as I possibly can . With this in mind I would not revise my Game Plan.
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